Changing the Game: M13 in Standard
Hey there Communitarians, this week Scourge and Incontrol “delve’ into what they think will be changing with the new M13 set being released.
Hey there Communitarians, this week Scourge and Incontrol “delve’ into what they think will be changing with the new M13 set being released.
Hey, it’s Scourge again, this time bringing you the cards spoiled for M13 thus far (as of June 20th). If you haven’t looked at the list so far, go here!
So last week I introduced you guys to my variant of Caw-Blade (A concoction I dreamed up along with my colleagues Scourge and Jeff Weeks), which you can find HERE if you need a refresher. This week I’m going to talk in a little more detail about the actual matches I played.
This is it! The one you’ve been waiting for! No sense putting it off any longer, so I’ll just go through the cards I think will make a difference in all formats. Obviously, there will be cards I don’t mention, but I’m pretty sure you’ll be able to judge for yourself (after reading my other reviews…YOU DID READ THEM, RIGHT?) which are good and which are not. Let’s begin!
At this point, you’re probably waiting for me to get to ‘the other cards’/'multicolor’ cards, but alas, we still have red and green to get through. So, bear with me, this will be the last post before we get to the true bread and butter of the set. Let’s get down to business! To defeat…the Huns……..yeah, okay. Anyways…
RED:
What can I say? For constructed, red is a steaming pile of garbage. For lack of about one card. Yes, one. No, you’re r/g werewolf aggro decks don’t count (feel free to prove me wrong). This card will be making a hit in (I predict) EVERY constructed format.
So, last week I spoke about white and what I thought about it, today I’ll touch up on what’s going to leave us black and blue from Dark Ascension. Let’s get to it! BLUE:
The long wait is over! Sweeeeeeet. This is the first of several articles I’m going to put up, giving my opinions on the new set: Dark Ascension! You should definitely pay close attention to what I have to say, ‘specially if you’re relatively new to the game. I may indeed drop some pointers for both limited and constructed play.
So, first and foremost, let’s start of with everyone’s favorite color (or at least the one with, in my honest opinion, the most popularity): White.
http://www.wizards.com/magic/tcg/article.aspx?x=mtg/tcg/darkascension/cig#
The link above will take you to Wizards of the Coast’s image spoiler page for the white cards in ascension. Go ahead, take a quick glance.
Done yet? Alright, I’ll give another second.
In this edition of Joes to Pros, we’ll take a look at some basic principles of Draft-format Magic that should improve your overall performance and take you from the bottom of the pack to the prize pool in no time.
Hey everybody, it’s your fearless leader back again after a brief hiatus to bring you some more staples to improve your Magic play. Last week we talked about some basic Magic slang that might help you understand the game a little better, and now we’re going to dial it BACK a bit and get even more basic. That’s right, we’re going to talk about the parts of a turn. Here’s a list, in order.