Changing the Game: M13 in Standard
Hey there Communitarians, this week Scourge and Incontrol “delve’ into what they think will be changing with the new M13 set being released.
Hey there Communitarians, this week Scourge and Incontrol “delve’ into what they think will be changing with the new M13 set being released.
Hey, it’s Scourge again, this time bringing you the cards spoiled for M13 thus far (as of June 20th). If you haven’t looked at the list so far, go here!
So I had been eyeing D&D for a long time. Obviously I’ve played video games, and lots of them. But somehow doing all the math myself and being able to change my character and parts of my adventure anyway I wanted appealed to me greatly. So, I finally got my chance when our fearless leader offered a space in a D&D romp.

Hey everybody, it’s your fearless leader back again after a brief hiatus to bring you some more staples to improve your Magic play. Last week we talked about some basic Magic slang that might help you understand the game a little better, and now we’re going to dial it BACK a bit and get even more basic. That’s right, we’re going to talk about the parts of a turn. Here’s a list, in order.
The problem with any newly evolving Magic: The Gathering community is that all the players don’t start out on the same level in terms of experience. The game is pretty old, but newbies are picking it up everyday. So, being somewhat learned in the art of shuffling, drawing and playing Magical Cards, I figured I’d take it upon myself to offer up some advice for beginners in this, hopefully weekly, column. I’m going to be gearing the specifics, whenever they rear their ugly head, toward the local situation in my hometown, but I’ll try to keep everything vague and generic enough that it can be used universally.
InControl88 and I took a look at the remaining Mirrodin Besieged cards spoiled. Here are our initial reactions.
InControl88 and I — Card and Dice Advice — take a look at Wizards’ most recent visual spoiler for the upcoming set Mirrodin Besieged and share our immediate reactions and insights. Click below to get the audio, and here to check out Wizards’ spoiler. (more…)
Attention Communitarians! Starting this month we’ll be accepting and reviewing submissions for our brand new “Fan of the Month” contest. We want to hear your voice, so send your gaming articles, be they specific reviews, rants or opinions, to thecommunity104@hotmail.com! Every month we’ll pick the best article to feature on our site. The winner will also be interviewed by a Community member for a short write-up that will accompany their winning submission. So fire up your word processor of choice and show us you’re the best of the best of Community readership!
Once again, send your submissions to thecommunity104@hotmail.com.
From your fearless leader Incontrol88 and all your friends at TheCommunity, good luck and happy gaming!
Now that Connor’s taken a look back at least week’s pre-release, I’m here to provide you with some strategies for the upcoming Scars of Mirrodin release draft. While sealed deck builds a good card base for those interested in the set and provides an opportunity to play Magic, draft puts more emphasis on skill and understanding of card interactions.
In draft, you’re picking your own card base and engaging in a battle of wits with the other players in your pod, sometimes working specifically to undercut one another. (I swear I’m not just saying this because Connor swept me in Round 1 of the pre-release.)
The order of the day in Scars of Mirrodin is artifacts, so of course you’ll be drafting a few of those. But I’m not here to spell out the obvious. To get the most out of your artifacts, it’s almost a must to draft white.
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