For those who haven’t figured it out already, I like starting my articles with a little perspective. I began playing Counter-Strike when it was first released as a mod for Half-Life, before it was bought by Valve and packaged into the game itself. Back then I was eight years old. Now I am twenty, and I have played CS ever since. I graduated from CS 1.6 to CSS, and now I’m in the beta for Counter-Strike: Global Offensive. Being a CS veteran I expect a lot from this, but are my first impressions good or bad?
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The presentation of the Unreal Engine 3 in 2004 heralded an age of unprecedented world-building potential for gaming. Eight years later, it seems we are finally reaching the limits of UE3s capabilities. Combine this with what we know is coming in the future, with Microsoft’s Xbox 720 rumored to be rocking AMD’s 7000 series graphics and Sony’s PS4 hosting AMD’s HD 7670, and the time feels ripe for a truly “Godlike” engine to put this new hardware through its paces.